משחק קופסא CATAN משחקי הכס הרשמה לעדכונים
משחק של הגנה הירואית קלאוס ובנג’מין טויבר
במשחק הזה אתם המגן נגד החשיכה
אחוות הלוחמים של משמר הלילה מכירה בכם כמנהיגים מלידה
זמן משחק: מינימום 75 דקות
מינ’ משתתפים: 3
מקס’ משתתפים: 4
מחיר מבצע: $35.99 ~ כ 118 ₪ בלבד
משלוח חינם בקניה ב 65$ ומעלה – מוצרי השלמה למשלוח חינם
שימו לב שקלפי המשחק וההוראות יגיעו באנגלית
מחיר בארץ סביב 350 ₪
משחק קופסא CATAN משחקי הכס, תיאור מלא:
A Game of Thrones Catan
- Exciting strategy game based on a song of ice and fire series by George R.R. Martin
- Builds upon Catan gamePlay with the battle against wildlings, climbers, and Giants
- Players Develop the gift with the help of iconic Heroes of the night’s watch
The battle to defend the Realms of Man begins in A Game of Thrones Catan: Brotherhood of the Watch, a strategic game designed by Klaus and Benjamin Teuber and grounded in the engrossing world of George R. R. Martin’s A Song of Ice and Fire series. Take the Black. Defend Westeros. Become the Lord Commander.
The Brothers of the Night’s Watch recognize you as a natural leader as you struggle for promotion within their ranks. You hope to gain recognition by improving infrastructure in the area south of the Wall known as the Gift.
Drawing sustenance from this unforgiving landscape offers enough challenges, but you must also defend the Wall against the Wildlings fighting their way into Westeros to escape the horrors that awaken in the North.
Build, defend, and rise above your brothers to become the new Lord Commander. But be wary—the north holds many dangers, and winter is coming.
The objective will be familiar to players of the original Catan—the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night’s Watch.
Players use lumber, brick, wool, grain, and ore resources to strengthen their hold on the north by building roads, settlements, and keeps; recruiting guards for their patrol; or buying Development Cards. Each of these acts bring players increased power and recognition through the awarding of victory points.
In addition to building within the Gift, players must strategically balance their resources to defend the Realm from Wildling raiders. At the start of their turn, a player rolls three dice: two to indicate which resources will be harvested from the Gift and one to determine which, if any, Wildlings advance toward the Wall.
Once the harvest has been reaped and the Wildlings have advanced, players may trade their resources with each other.
Victory occurs from either improving the infrastructure of the Gift enough to keep it safe, or by the honor of having most valiantly tried to defend the Gift if it falls.